Start/Settings/Control Panel/Game Controllers.
Then..
Double Left Click on the MOMO, then click the Settings button (bottom
right).
Then set these options...
Combined - unticked (ie: no checkmark) [this allows your brake
and gas pedals to be on a separate axis, which is important to have]
Enable Force Feedback - ticked (ie: checkmark it) [this allows
force feedback in games duh]
Overall Effects Strength - 97% [the reason for 97% and NOT 100%
is a long and complicated explanation, but in short it helps
oscillations from happening]
Spring Effects Strength - 0% [no Papyrus sims use this setting
and oddly enough, if you set it to anything other than 0% you will get
undesirable effects]
Damper Effects Strength - 0% [very VERY important to set this to
0%, this is probably THE most important setting, as it will greatly
increase notchiness and wheel twitches, even though the Papyrus sims do
not exactly enable it]
Enable Centering Spring - ticked [you are going to find this
strange, because in the next setting I tell you to set it to 0%, which
is odd because why not just untick it? well, there's a reason and here
it is... if you don't tick this option and also don't have Damping set
-which if your going with these settings you won't- then a strange
phenomenon happens, you will find that if you turn your wheel rather
sharply, the resistance of the wheel just "gives out" which is not
something you want to happen. I will also admit that having this
unchecked does appear to give slightly better forces -SLIGHTLY- but the
repercussions just aren't worth it for the payoff. so in the end check
this option]
Centering Spring Strength - 0% [this is IMPORTANT! I know it's
weird, but you must set it to 0% - read above option for better
explanation]
Then in your Logitech Wingman Profiler, create a Nascar 2003
profile and then set these settings as follows...
Steering Wheel Sensitivity to 33% [the reason you want to go down
from the default 50% to 33% is because at 50% the wheel is too sensitive
to tiny wheel adjustments... which is not realistic. drive your car and
notice how far you have to turn your wheel... the MOMO have a large
radius to turn, it's a shame most people only move it 5 degrees to
either side. this setting should allow more precise driving and overall
smoothness as well - and you can go down even lower if you wish, to say,
25% if you want to have even more movement, but I suggest 33% for
starters at least, get used to that and go more later if you like the
effect]
Steering Wheel Dead Zone - 2% [another long explanation would be
needed and I don't feel like telling, but in short this also helps
oscillations and twitchiness]
Accelerator Sensitivity - 55% [strangely, this option is the
exact opposite of the Steering, INCREASING this option from the default
50% to 55% makes the gas less sensitive to the immediate input, in other
words, you have to push down farther before the car gets more power. the
default 50% is a little touchy - when you barely touch the pedal the car
can spin out. 55% helps this from happening and overall gives a more
natural and fine tune approach]
Accelerator Dead Zone - 2% [much the same reasoning as above,
this helps from keeping your car getting to much gas too fast]
Brake Sensitivity - 55% [exact same reasons as accelerator,
increasing this to 55% helps your brakes from locking up to fast. one
word of note though is that I have modified my brake pedal to include
the squash ball instead of the spring, so that may make a difference in
your setup. just note that increasing this gives less immediate braking
and can help if your tires are locking up too easily under braking]
Brake Dead Zone - 2% [same reasons as all the others dead zones]
Now, in Nascar 2003, enable the Force Feedback option under the
Controls tab and you should run this setting in between 35-100
(60 being most common setting) depending on the track and more
importantly, on your setup for that track (and of course how strong you
like your forces).
I know this is a pain to have to do at each individual track, but
depending on your setup you will need to adjust the strength of the
forces in game between each track change.
Just start out from 50 and work from there. the key to adjusting
strength is this... if the wheel has a "notchy" feel, lower the setting
till it JUST goes away, if it doesn't have a notchy feel, then raise it
till you feel the notchiness and then lower it till it just goes away
again. In essence giving you the most forces while remaining smooth.
Leave Damping completely off in game... but *IF* and only if you are
oscillating exiting a corner on the straight, then you can slightly and
slowly increase it in game till you stop oscillating, but I doubt many
of you will have oscillation problems because the settings we set up
earlier should rid you of any. This is the only good thing Damping is
good for, so try not to use it unless you have to because it hurts your
performance elsewhere. and again, NEVER EVER EVER use the Damping
setting in windows, the one found in the control panel... and only use
the in-game damping if you absolutely must (as this can mask the real
forces and it also increases notchiness by a factor of 3 fold).
Leave latency off in game (0%). It only provides fake and
incorrect forces at usually the wrong time anyways and can definitely
get in the way of things and effect the overall impressions of the wheel
with the rest of these settings described here. if you honestly feel
like forces are literally coming too late (which I find very hard to
believe) and you feel like you absolutely have to add to this setting,
go ahead and increase it... with 25 being your absolute max (15 the
preferred max) and 0% being the optimal